Decay 
    is derived from the Constant Death and the Cardinal Earth. Creatures that 
    come into contact with this element will loose fur or even muscle tissue slowly 
    as they grow older with this element. They are bitter beings with no higher 
    power. If they loose a limb due to their decay, they will have a prosthetic 
    limb.
Decaying individuals are capable of decaying other life forms around them. Most oftenly, it will cause flowers to wilt and die, bugs to fall over dead, and other stronger life forms to get very tired. This usually causes Decay elementals to develop anti-social behavior and lackluster behavior when meeting creatures. They take a certain joy in watching life melt away and might spend an entire afternoon by a rose just to see its beautiful petals wrikle up and fall to the ground one by one.
Elemental Symbol: ![]()
    Class: Dual Derived
    Status: Uncommon
    Price: 60
| Attack | Picture | Effects & Limitations | Requirements | Cost (q) | ||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | ||||
| Damaging Attacks | ||||||
| Decaying | Damage 40 | N/A | ||||
| Blight | Damage 55 | Strength: 35, Speed: 35 | 20 | 15 | 10 | |
| Putrefy Smash | Damage 60 | Speed: 40 | 20 | 15 | 10 | |
| Grave Mildew | Damage 90; opponent's next attack does 10% less damage; may only be used 2x per battle | Strength: 50, Speed 50 | 35 | 30 | 25 | |
| Non-Damaging Attacks | ||||||
| Contaminated Breath | opponent's next attack misses | 25 | 20 | 15 | ||
| Atrophy of the Dying | opponent must use a non-damaging attack on their next turn; lowers opponent's Defense by 10% of current stat; may only be used 3x per battle | Strength: 40, Speed: 40, Defense: 50 | 30 | 25 | 20 | |
Biohazard: +15%
    Blood: None (-0%)
    Caffeine: +10%
    Cell: +20%
    Chaos: None (-0%)
    Cloud: None (-0%)
    Cosmos: None (-0%)
    Dark: None (-0%)
    Dark Fire: -10%
    Data: +10%
    Death: +20%
    Decay: No Effect (-100%)
    Earth: +15%
    Electricity: +5%
    Evil: None (-0%)
    Fire: -10%
    Flint: None (-0%)
    Good: None (-0%)
    Glory: None (-0%)
    Gravity: -10%
    Honor: None (-0%)
    Ice: -20%
    Insanity: None (-0%)
    Jewel: -10%
    Lava: -10%
    Life: +20%
    Light: +15%
    Moon: +10%
    Paranoia: None (-0%)
    Plant: +25%
    Poison: +20%
    Portal: None (-0%)
    Pride: None (-0%)
    Psychic: None (-0%)
    Radioactive: +15%
    Rainbow: None (-0%)
    Slytherin: None (-0%)
    Sonic: None (-0%)
    Starlight: +10%
    Steel: None (-0%)
    Storm: -10%
    Sun: +15%
    Time: None (-0%)
    Water: +10%
    White Starlight: +10%
    Wind: None (-0%)
Back to Elements
Page Last Modified on March 12, 2012
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      at Eorl's Honor.