Moon 
    creatures are derived from the Cardinal Dark and Cardinal Cosmos. They enjoy 
    nighttime the most and are glorious in the moonlight. Moons are a reflection 
    of others and love to mimick other creature's personalities and antics. They 
    are in tune with the universe and accept that they are merely a part to a 
    greater body. The moonlight powers them so if they start a battle during the 
    nighttime (board time) their damaging attacks increase by 5. Moon creatures 
    will be darker in coloring and gain glowing, silver eyes.
*Note: This Moon Element is based off one (dominant) moon. Rhul in fact has two moons.
Nighttime is 6pm - 6am board time, the +5 comes into account whenever the Moon Elemental first issues their challenge.
Elemental Symbol: ![]()
    Class: Cardinal Dual-Derived
    Status: Common
    Price: 50
| Attack | Picture | Effects & Limitations | Requirements | Cost (q) | ||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | ||||
| Damaging Attacks | ||||||
| Lunar Eclipse | Damage 40; augmented to 45 if nighttime | N/A | ||||
| Moon Crater | Damage 50; augmented to 55 if nighttime | Strength: 40, Speed: 45 | 20 | 15 | 10 | |
| Celestial Crescent | Damage 65; augmented to 70 if nighttime | Strength: 50 | 25 | 20 | 10 | |
| Satellite Crash | Damage 80; augmented to 95d by Claws; augmented to 85 and 100, respectively, if nighttime | Strength: 70, Speed 70, Intelligence: 60 | 40 | 35 | 30 | |
| Non-Damaging Attacks | ||||||
| Reflection | opponent must use a non-damaging attack | Intelligence: 45, Defense: 40 | 20 | 15 | 10 | |
| Luna | opponent is put to sleep and cannot attack; opponent must flip a coin each turn (heads: wake up, tails: still asleep) | Intelligence: 60 | 30 | 25 | 20 | |
Biohazard: None (-0%)
    Blood: None (-0%)
    Caffeine: None (-0%)
    Cell: None (-0%)
    Chaos: None (-0%)
    Cloud: +10%
    Cosmos: None (-0%)
    Dark: +35%
    Dark Fire: +25%
    Data: +10%
    Death: None (-0%)
    Decay: None (-0%)
    Earth: +15%
    Electricity: None (-0%)
    Evil: None (-0%)
    Fire: +25%
    Flint: +25%
    Good: None (-0%)
    Glory: None (-0%)
    Gravity: -20%
    Honor: None (-0%)
    Ice: None (-0%)
    Insanity: None (-0%)
    Jewel: None (-0%)
    Lava: +15%
    Life: +10%
    Light: +50%
    Moon: No Effect (-100%)
    Paranoia: None (-0%)
    Plant: +15%
    Poison: +10%
    Portal: +10%
    Pride: None (-0%)
    Psychic: None (-0%)
    Radioactive: None (-0%)
    Rainbow: None (-0%)
    Slytherin: None (-0%)
    Sonic: +10%
    Starlight: +25%
    Steel: None (-0%)
    Storm: None (-0%)
    Sun: +25%
    Time: None (-0%)
    Water: +40%
    White Starlight: +25%
    Wind: None (-0%)
Back to Elements
Page Last Modified on March 12, 2012
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      Battle System ©2002-2025 Rachel "Indyana" Gratis 
      at Eorl's Honor.