Basic: Stats

Stats are assigned exactly like the all NRBC affiliates, if you have already read an affiliate's Basic Stats page, you can skip this section.

Everything should be similar to the Eorlan as far as calculating stats like Life Points, Strength, Speed, Intelligence, Cunning and Defense. Attack will be balanced to Eorlan attacks, however will be similar, yet different to fit the Naisuk.

Stat additions will occur every three months at the change of the season. This is about the same time frame as the Eorlan, so the two species should be growing at the same pace.

Stats are the lifeblood of Naisuk battling and growth, so it is vital that you understand what each portion does and how this affects your Naisuk.

When you join Nai's Glory, you will receive your first Naisuk along with a stat table that will look similar to this:

Life Points: 100

Strength: 30
Speed: 40
Intelligence: 30
Cunning: 35
Defense: 20

Bellow -- lowers Defense of opponent by 10% of original value each time used
Gnaw -- 30 Damage

Life Points -- This should be pretty self-explanatory. When battling, your goal is to get your opponent's Life Points down to 0 before your Naisuk's. Most Naisuk pups start at 100 Life Points. More Life Points will be awarded to Naisuk periodically by the Charm Leader, as based on their battle activity. During a battle, Life Points are taken away by attacks from an opponent. They are reset to the original value after every battle is over.

Strength -- Strength tells you many important things to remember when battling your Naisuk. If you divide the value by 10, you get a number of turns (in this case, 30/10 = 3). If this number is a decimal for some reason, it gets rounded (.4 and below rounded down, .5 and above rounded up). This number has two uses:

  • This is the number of turns your Naisuk can play before its defense lowers by 10% the original value. For our sample, this means that at the end of its third turn, the Naisuk's defense will drop to 18 (20 - [10% of 20]). Then, at the end of its sixth turn, its defense will drop to 16 (18 - [10% of 20]). And so on until the battle has ended.
  • Also, this is the number of damaging attacks your Naisuk can make in a row. For example, a damaging attack is Gnaw (30 damage), while Bellow is a non-damaging attack. This Naisuk could use Gnaw three times before it must use its non-damaging attack, Bellow. This applies to any combination of damaging attacks. For example, an older Naisuk with different attacks but still 30 Strength, could use Gnaw, Strike, and Drive (all damaging attacks), but then on its fourth turn, it would have to use a non-damaging attack, or, if it does not have one, rest a turn. You can "reset" the turns at any time by using a non-damaging attack (for example, you could do Gnaw, Bellow, Gnaw, Gnaw, Gnaw).

Speed -- Speed, first of all, tells which creature goes first in a battle. The creature with the highest speed goes first. If the two creatures are equal, than the owner of the creature that issued the battle challenge must flip a coin. Heads, and the opponent goes first; tails and your Naisuk goes first. One flip, one answer; not two out of three or any such nonsense. This is an honor-system move, and it is considered a grave dishonor to lie about the flip of a coin. As a battler, you must learn to accept rules, even if they are not to your advantage! I trust that anyone who comes to this situation will flip a coin and tell the truth about the results. Speed also figures into Cunning, which will be mentioned later.

Intelligence -- Intelligence is the second factor in Cunning. Intelligence also gives you a pricing level for all attack purchases. Here are the price level divisions:
0-49 = Level 1
50-99 = Level 2
100 and up = Level 3
The higher this level, the lower your cost. The theory behind this is that intelligent Naisuk will learn moves more easily than those of less intelligence, and thus, intelligence is rewarded.

Cunning -- This stat is the average of the Speed and Intelligence stats ([40+30]/2 = 35). This stat then determines a turn number, but in a different way than other stats. Here is the grid for Cunning stats:
0-49 = 5 turns
50-149 = 4 turns
150-199 = 3 turns
200 and up = 2 turns
For this example, we will use our sample stats. Cunning of 35 falls within the 5 turn range. This means that every 5 turns, this Naisuk gets to attack twice in one turn. (So, on its 5th, 10th, 15th, etc. turn). The reasoning behind this is that the faster, smarter Naisuk will be able to get in attacks more often than a slower or less intelligent Naisuk.

Defense -- This stat is fairly obvious. This number represents the defense of the Naisuk. Half of this value is taken away from the Damage issued by attacks. For example, if another Naisuk attacked this sample Naisuk with Gnaw (30 Damage), then half of the Defense stat would be subtracted from the damage (30 - [20/2] = 20). The Gnaw would only do 20 damage instead of 30. Now, right now, you must be thinking that these battles will go slowly, and this is true. We want to give time for factors like Strength and Cunning to come into play, not have the battle end in four turns. Also, don't forget that larger attacks with more damage can be purchased. Gnaw and Bellow are just cub attacks.

Attacks -- Now, finally, we get beyond the base stats and reach the Naisuk's attacks. These are pretty easy to understand. Some attacks do damage (Gnaw -- 30 damage). Other attacks have different effects (Bellow -- lowers opponent's Defense by 10% of original value each time). So, if our Naisuk used Gnaw (30 damage) on another Naisuk with a Defense of 20, than the damage would be 20 (30 - [20/2] = 20). If our Naisuk used Bellow, than the effect would be that the opponent's Defense would drop to 18 (20 - [10% of 20] = 18). If our Naisuk used Bellow again later, it would subtract another 2 points (10% of 20). The attacks and their effects become more complicated when elements are involved, but since these aren't available to Naisuk just starting out, we'll leave that discussion for later.